![]() ![]() So you either spend and produce quicker, or save money and spend more time developing.Ĭonsidiering pro stuff like C4D, Maya or Max or costs thousands of dollars, a few hundered for poser or even for lightwave is pretty cheap. The free stuff is less documented, less stable, has showstopping bugs, and generally harder to learn to use. The real bottom line, is that good animation applications cost money. ![]() I’ve been force relearning zbrush again since Jan, and I’ve yet to complete one new product with it. It took me 8 months to learn to rig and release my first poser figure product. My point in posting was that is does take a LOT of time and learning. I’ve been creating poser rigged content now for many years. Of course you might need to have already learned the basics before using it. Yeah you have to dig for the answers in Daz’s forums and on youtube, but they ARE there. The lack of a manual REALLY hurts them, and they were told that months before DS4 was released. (Though granted, I also used poser as well, since I mostly usually rig and finalize in poser.) Funny… with no documentation at all, I managed to rig the Android robot in the daz3d marketplace. ![]()
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